Projektbeschreibung

ZIG is a portable, game-oriented client-server networking and
execution framework written in C++. It can be used together
with other engines or libraries that supply graphics, game
physics, etc. in order to implement a full multiplayer game
engine. Its goal is to provide an easy-to-use yet powerful game
networking engine so that game developers won't feel the
need to write networking engines from scratch using low-level
APIs such as sockets.

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